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The Slayers: D20 System Role-Playing Game
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The Slayers: D20 System Role-Playing Game

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The Slayers: D20 System

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Description:

This essential d20 System RPG details the 78-episode fantasy anime series, The Slayers. This authorized reference guide and RPG features new prestige classes, feats, weapons, and spells - along with episode summaries, character profiles, and setting analysis. The definitive guide for fantasy anime d20 role-playing. Covers episodes 1-26.

Product Details:
Author: Anthony Ragan
Hardcover: 208 pages
Publisher: Guardians of Order
Publication Date: August 28, 2002
Language: English
ISBN: 189452585X
Package Length: 10.66 inches
Package Width: 8.8 inches
Package Height: 0.73 inches
Package Weight: 1.72 pounds
Average Customer Rating: based on 7 reviews
Customer Reviews:
Average Customer Review: 3.5
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4wesico slayersMay 25, 2010
the book is fun to play if u can get the right group together
it has a few typeos in it but its ok 4 the most part

0 of 1 found the following review helpful:

3A great source...kind of...Jun 25, 2008
I am a fan of The Slayers. Frankly, it is the only fantasy anime or series of any type that I like outside of the dead wood pulp version. And while I was looking forward to reading this book, and some of it was enjoyable, there were a few flaws. Outside of watching the shows and giving us the surface details, along with making a few guesses to fill in some of the gaps in character backgrounds, there is nothing else. You could watch the three TV series and come to the same conclusions. And some of the facts they list are weird or just wrong.
Example, Erulogos and Sirius are Overworlders, Gods, yet Erulogos is listed as a major character and Sirius is listed as a minor character. And they say Sirius died but he, in fact, lived. It was Erulogos who died. If anything, Sirius should be the major character because he lasted longer and was, in the end, more interesting as a character. And how could Shabranigdo, the Dark Lord, be a minor character? How could Gods and Dark Lords be minor characters?
Get it used and beware. Not all the facts are correct and you may not draw the same conclusions they do.

1 of 1 found the following review helpful:

4I love itAug 27, 2005
i absolutley love this book the magic system is very unique the book is well written and if your a slayers fan pick it up. If your a slayers fan who is interestd in running a campain for your friends in the fast paced comedy world of the slayers crew this book will be a big help i have tried other systems but none compare to this.

4 of 4 found the following review helpful:

5Slayers roleplaying at your fingertipsOct 12, 2004
If you've ever wanted to play a roleplaying game that resembles the Slayers anime, you've probably been dissapointed. Other systems, even anime or fantasy themed ones, had difficulty capturing the unique elements of the Slayers series. But now with this book, you've got all you need to drop your players (or yourself) into the world of Lina Inverse, Gourry, Xellos, and the rest of the Slayers gang. Based on the d20 system, Guardians of Order has done an excellent job of developing unique mechanics that are both balanced and yet allow characters to cast spells all day long, injure their opponents with witty verbal barbs, or fight for truth, justice, and food. The range of base classes and races are varied and interesting and appropriate, new skills are added, and game mechanics are relatively intuitive. The book has a wealth of spells and items, not to mention lots of information about characters and places found in the Slayers world, including stats for all of the main characters (and a lot of the secondary characters) in case you want to have your own characters bump into the legendary Lina Inverse.

All is not perfect with the book, however. Guardians of Order didn't have the rights to add information from the OAVs, novels, manga, or anything aside from the 3 TV series and this hurts the book in terms of proving information on the game world. There are parts where you can very nearly see the authors pulling themselves back from talking about something that wasn't mentioned in the TV series. This also limits the number of creatures and races that the book has to offer, not to mention the spells. As frustrating as this is, it's not crippling as most of this information is easily found online and it's not too difficult to adapt to the game. Another problem, in my opinion, is that some of the prestige classes (namely Pistoleer and Martial Artist) are less utilitarian and more thrown in to cover up for things in the show that don't fit very well into other categories.

Overall, if you want to play Slayers, you owe it to yourself to get this book. GMs may have to do a little more work to encompass the whole of the Slayers universe, but in the end the system is so well done that it's worth it.

2 of 7 found the following review helpful:

1Do they even know what they're doing?Jul 10, 2004
I picked this up at a local bookstore, since I'm a fan of the entire Slayers franchise. However, as I looked through, half of the book was very basic character summaries, and only a fraction of the rest had anything to do with game mechanics. Also, what they 'did' have looked like the author barely watched the show, and went with cliffnotes.

The spellcasting method shows some promise, but needs to be severly altered to work as well as it should. Magical items are severely underpowered (the Sword of Light is a Major Artifact that generates a blade made of pure Force, not a Brilliant Energy Weapon)

My suggestion, if you want to use Slayers in a D20 environment, watch the show, and write the thing yourself.

 
 
 
 
 
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